[erlang-questions] A proposal for Unicode variable and atom names in Erlang.
Loïc Hoguin
essen@REDACTED
Mon Oct 22 12:53:02 CEST 2012
Let's take an example.
game:start(PlayerName).
ゲーム:初め(_プレイヤの名前).
Again, like I said on Twitter, if you don't speak any English, that's
better than doing:
geemu:hajime(PureiyaNoNamae).
In both case you English speaker wouldn't understand it.
That's actually quite nice for Japanese since you could have very
precise names in just a few characters. I assume it's the same in
Chinese (and actually probably more so).
On 10/22/2012 12:40 PM, Yurii Rashkovskii wrote:
> Imagine you don't know any English. Would writing code this way help you
> in any way: mwi34frrc:ehfeiurvhsdsdcd(VariableNameIUnderstand) ?
>
> Yurii.
>
> On Monday, October 22, 2012 3:36:20 AM UTC-7, Loïc Hoguin wrote:
>
> On 10/22/2012 08:00 AM, Anthony Ramine wrote:
> > Also non-latin users who don't know English should be able to use
> > atoms and variables they understand.
>
> Can't stress this enough.
>
> --
> Loïc Hoguin
> Erlang Cowboy
> Nine Nines
> http://ninenines.eu
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--
Loïc Hoguin
Erlang Cowboy
Nine Nines
http://ninenines.eu
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