[erlang-questions] Trace-Driven Development

Michael Truog mjtruog@REDACTED
Mon Jun 4 07:21:54 CEST 2012


I think your link is slightly wrong:
http://www.erlang.org/doc/apps/et/et_tutorial.html#id58003


On 06/03/2012 09:52 PM, Michael Turner wrote:
> I'm a little embarrassed to be doing a "reply all" on this message,
> because I'm (still) such a stop-start Erlang newbie. What compensates
> for the mortification, however, is passages like the following, which
> suggest I'm hardly the only one who should be embarrassed:
>
> "Erlang tracing is a seething pile of pain that involves reasonably
> complex knowledge of clever ports, tracing return formats, and
> specialized tracing MatchSpecs (which are really their own special
> kind of hell). The tracing mechanism is very powerful indeed, but it
> can be hard to grasp."
>
> Obviously, that kind of statement has no place in the official
> documentation of a professional product. Oh, except that's precisely
> where I found it:
>
>   http://www.erlang.org/doc/apps/et/et_intro.html#id62156
>
> Now, if the formal documentation hosted by Ericsson seems determined
> to frighten me away, I'll oblige Ericsson and run off. That "hell"
> paragraph immediately followed two paragraphs that I couldn't make
> much sense of, so it pretty much validated my confusion and dismay at
> that point, while warning me that it was only going to get worse.
>
> [I wrote 5 more lines of rant here, then deleted them in the interests
> of being diplomatic.]
>
> I started using seq_trace. It has its own documentation problems, of
> course. For example: since seq_trace is an implementation of Lamport
> clocks, you should *say* somewhere (like, in the first paragraph,
> maybe?) that it's an implementation of Lamport clocks. Don't make it
> sound like your own invention. That's dishonest. And don't make people
> infer it. That's wasting people's time. Just say it. It only takes a
> few seconds to type "seq_trace implements Lamport clocks."
>
> Still, I found seq_trace relatively simple and usable, and I'm now
> doing unit testing on a module as I develop it further, based on
> collecting and filtering seq_trace results with a small amount of code
> I wrote myself. At some point, I expect to finally put the horse in
> front of the cart and do *trace*-driven development. But before then,
> I should make a decision: do I keep building ever more sophisticated
> match filtering on top of seq_trace, undoubtedly reinventing wheel
> after wheel, or do I bite the bullet and plunge into what Jayson
> Vantuyl describes as "hell"?
>
> It's a discouraging choice.
>
> -michael turner
>
> On Sun, Jun 3, 2012 at 4:02 AM, Henning Diedrich <hd2010@REDACTED> wrote:
>> Should there be any interest I would like to discuss tracing and if it may
>> be more valuable for the actor model than unit tests.
>>
>> A couple of days ago, during Jesper Louis Andersen's very enlightening
>> debugging and tracing tutorial at Ericsson, Joe Armstrong asked whether
>> showing visual traces first may be a good approach to teaching Erlang,
>> book-side.
>>
>> I would like to propose again that trace-driven development may possibly be
>> the way to teach andalso program Erlang.
>>
>> In the instance, we were talking about visual traces, like these:
>>
>> http://www.erlang.org/doc/apps/et/coffee_order.png
>>
>> I mean it in the slightly unrealistic way that most people probably
>> appreciate test-driven programming as a great idea but seldom execute it as
>> dogmatically as preached.
>>
>> But I realize that what I actually do when programming a new app, or when
>> looking for truly nasty bugs, is almost always pretty 'trace-driven'.
>> Writing traces into the program has become a routine step for me when coding
>> medium complicated stuff that uses supervisors, monitors and multiple
>> process that come to live at various times throughout the lifetime of an
>> Erlang (OTP) application -- and most of all, during the start up. And I have
>> always found surprises, which process comes to live when. I think Jesper
>> related a similar story how they found tons of bugs that no-one had realized
>> were there when using tracing (not sure any more.)
>>
>> I believe that the main aggravating factor is that you don't construct an
>> OTP application from scratch that often. You'll have to look things up again
>> every next time. My guess is that this is true for the vast majority of
>> Erlang programmers. Of course, for the ultimate expert, it may be hard to
>> grasp what I am even talking about because it's all so 'obvious'.
>>
>> But what I really find myself currently doing, before writing tests, is
>> writing traces. I also haven't found out how to plan out and write
>> meaningful stateful tests up front, before I even made it to architect the
>> application.
>>
>> My concrete order is: writing first, get to compile, put in traces, try to
>> run, debug.
>>
>> I am so sure meanwhile that I will need the traces that I don't wait anymore
>> until I have gotten lost in searching for a bug and not even knowing what
>> happens before the crash and what parts of the program may have silently
>> died and what other parts may have waited for which other part.
>>
>> These things will be obvious for expert Erlang programmers who have set up
>> applications time and again. But few people using Erlang for productivity
>> reasons will ever come into that position. And for finding bugs: that's
>> exactly the moment when reality doesn't follow your fantasy and a reality
>> check in the form of a trace is one of the first tools to turn to. Is it
>> not?
>>
>> So trace-driven development sounds like it could be a useful recommendation.
>> And if it is, a new best practice of waterfalling your application into
>> existence could maybe emerge, similar to what Joe describes in his book (if
>> I remember well) how he almost always starts out.
>>
>> I learned a lot in Jesper's tutorial. For example that because Erlang and
>> OTP keep growing, there are now three distinct mechanisms, with respective
>> modules and function calls, to trace and debug. And despite me using traces
>> a lot, I hadn't used any of them, for the wrong reasons it turned out. (And
>> for productivity, a simple io:format can beat getting tied up into using
>> more powerful but less simple minded options.)
>>
>> So I am asking this out of honest ignorance:
>>
>> Instead of tracing, is there a way to write meaningful, concise tests that
>> are meant or at least good for checking the sequence of process
>> communications? In other words, are there better alternatives to follow
>> traces with the naked eye? I do not mean a heavy construct, or an
>> also-possible use, but a test-package made for that and/or a useful practice
>> that someone is in fact applying?
>>
>> And it need not be the visual traces as the image linked to above. A
>> ping-pong output in the terminal may do (if not skewered by delays or
>> re-sequences or contentions in io:format.)
>>
>> For trace-driven development, what concrete procedure with which concrete
>> calls and parameters to erl can be a best practice for starting out? I am
>> sure it' s 'obvious' for many, but at least for me, not. What could be the
>> hello world case for a trace-driven approach?
>>
>> And finally, how do you approach setting up a new app, finding a bug -- how
>> much tracing does everyone use in these things? And is anyone also using
>> io:format instead of the OTP goodness, if so, for a good reason?
>>
>> Best,
>> Henning
>>
>>
>>
>>
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