[erlang-questions] Server which spawns an additional server for each call
Dave Challis
dsc@REDACTED
Tue Apr 19 18:19:18 CEST 2011
Hi Joe,
Fantastic, that's pretty much exactly what I was after. I didn't
realise I could send a {noreply, X} from a handle_call, and defer the
actual reply from a spawned process.
The pure erlang version makes it clear what's going on too - gen_server
is still a bit of a black box to me I'm afraid.
The gen_server I'm using is a wrapper around a C utility which does some
parsing (using erlang's port mechanism), and then returns the parsed
data to the original function caller.
I figured that by having the port initialised when the gen_server
process is started, it could respond to client requests right away,
rather than being spawned upon request.
I was also thinking that by having the C program and port set up at
server start time, then any startup errors from it would be caught then,
rather than everything appearing to be ok until a client request was made.
Thanks,
Dave
On 19/04/11 16:11, Joe Armstrong wrote:
> It's not entirely clear to me what you want to do. I never understand
> why people use gen_servers
> for everything, pure Erlang is often easier :-)
>
> I assume you want to delegate the response in the server (ie get some
> other process than the
> gen server to do the work, since this takes a long time)
>
> One way to do this is like this:
>
> Write a client stub like this:
>
> foo(X) ->
> gen_server:call(?Mod, {foo, X}).
>
>
> Write a gen_server handle call method like this:
>
> handle_call({foo, X}, From, State) ->
> State1 = func1(X, State),
> State2 = func2(X, State),
> spawn_link(fun() -> do_something(State1, X, From) end),
> {noreply, State2}.
>
> do_something(State, X, From) ->
> Reply = func3(X, State),
> gen_server:reply(From, Reply).
>
> here I've assumed func1 returns State1 and that State1 is some subset of
> State
> needed in your computation. State2 (returned by func2) is the
> continuation state of the server.
> ie the state the server will have after it has received the foo request,
> but before the delegated function
> has replied. You'll have to write func1 and func2 yourself.
>
> do_something is the delegated function that might take a long time. The
> four lines of
> code which define handle_call should return quickly, ie don't do much
> here, do the work in
> do_something. handle call returns {noreply, State2} which means "don't
> reply to the client
> but continue with state State2.
>
> do_something works in parallel with the server and when it has finished
> calls gen_server:reply/2
> and at this point the client stub routine foo/1 will return.
>
> This is only one way of doing this. You could do the complex calculation
> inside the client
> and request the data you need from the server, the server can spawn a
> deligate (as above).
> You can use a shared ets table and so on.
>
> if you were to do this in pure erlang it might be easier to see what's
> going on
>
> Define promise and yield thusly:
>
> promise(Fun) ->
> S = self(), %% this self() is
> evaluated *inside* the current function
> spawn(fun() ->
> S ! {self(), Fun()} %% this self() is evaluated
> *inside* the spawned function
> end).
>
> yield(Promise) ->
> receive
> {Promise, Result} -> Result
> end.
>
> promise takes a Fun argument and returns a promise. The promise is a
> promise to
> compute the value. The promise can be redeemed by calling yield. So we
> can write code like this:
>
> P = promise(fun() -> fib(40) end),
> .... do some other stuff that takes a while ...
> Val = yield(Promise)
>
> So we compute fib(40) which takes a long time in parallel with some
> other stuff.
>
>
> The gen_server stuff above has just hidden what is essentially a promise
> and yield and
> a bit of state trickery in a framework module - nothing tricky about
> about it at all.
>
> Given promise and yield and a dash of list comprehensions we can write
> fun stuff like:
>
> parmap(F, L) ->
> Promises = [promise(fun() -> F(I) end || I <- L],
> [yield(I) || I <- Promises].
>
> which is a parallel mapping function.
>
> Hope this helps
>
> /Joe
>
>
>
> On Tue, Apr 19, 2011 at 10:58 AM, Dave Challis <dsc@REDACTED
> <mailto:dsc@REDACTED>> wrote:
>
> Hi,
> I'm trying to work out the structure for a small bit of
> functionality in erlang. I've got a feeling there's an obvious
> solution, but I'm not experienced enough with the language sure what
> pattern to best follow...
>
> So far, I've got a server which implements the gen_server behaviour,
> a supervisor for it, and a module containing an API for interacting
> with it (using gen_server:call mostly).
>
> The server does a lot of work though, so blocks for a while until
> the call is finished.
>
> What I'd like to do, is create a new server process each time
> gen_server:call is invoked by a client, with each server terminating
> when it's done processing (but always leaving 1 server running).
>
> This means that clients using the API will have their request
> processes straight away, without having to wait for all the other
> calls to the server to finish.
>
> I can't quite figure out where to place the logic for doing this though.
>
> * Should the API module ask the supervisor to spawn a new child,
> then send the client's call to this?
> * Should API calls go to the supervisor, and have it decide whether
> to spawn new servers or send the call to an existing one?
> * Or should each server take care of telling the supervisor to spawn
> a new child, and pass the call request to the newly spawned one?
>
> Is this a sensible approach in general, or is there an obvious
> pattern or some functionality I've missed?
>
> Thanks,
>
> --
> Dave Challis
> dsc@REDACTED <mailto:dsc@REDACTED>
> _______________________________________________
> erlang-questions mailing list
> erlang-questions@REDACTED <mailto:erlang-questions@REDACTED>
> http://erlang.org/mailman/listinfo/erlang-questions
>
>
--
Dave Challis
dsc@REDACTED
More information about the erlang-questions
mailing list