[erlang-questions] Erlang arithmetics
Morten Krogh
<>
Sat Oct 30 10:52:10 CEST 2010
Hi Dimitry
You need to answer a lot of questions before you can even start the
comparison.
1. Should the implementations keep a list of all points, or can they
just calculate a running sum and discard the points immediately.
Right now, your erlang solution keeps two lists, and your js program
keep one object (hash table).
2. Is parallelizing the computation allowed?. If so, this would give
erlang an edge since you can parallelize this problem by simple message
passing.
That would require more work in js.
3. What types do you want for the points. In erlang you use
random:uniform(1000) which returns integers, in js Math.random() which
returns floats.
The type issue also includes the question of checking for overflow,
as you mention.
4. Should the program be short and simple? In the extreme case, the
erlang program could use nifs.
5. How should they calculate random numbers? There could be a huge
difference in speed based on the algorithm of course.
Actually, I think a speed test between languages should not involve
random numbers, unless you make sure they use the same random number
generating algorithm.
Cheers,
Morten.
On 10/30/10 10:03 AM, Dmitry Demeshchuk wrote:
> Greetings.
>
> I'm writing an article comparing Erlang and Node.js and I stumbled
> upon the performance question.
>
> My initial goal was to compare some basic arithmetics speed, like the
> total distance between randomly distributed points. So, I have written
> the following code for Erlang:
>
> =====================================================
>
> -module(arith_speed).
> -export([
> test/1
> ]).
>
> test(N) ->
> L = lists:seq(1, N),
> [{X0, Y0} | Points] = [{random:uniform(1000),
> random:uniform(1000)} || _<- L],
> Now = now(),
> lists:foldl(fun move_to/2, {0, {X0, Y0}}, Points),
> timer:now_diff(now(), Now).
>
> move_to({X, Y}, {Sum, {X0, Y0}}) ->
> {Sum + math:sqrt((X - X0) * (X - X0) + (Y - Y0) * (Y - Y0)), {X, Y}}.
>
> ======================================================
>
> and the following code for Node.js:
>
> ======================================================
>
> var a = [];
> for(var i = 0; i< 1000000; i++) {
> a[i] = {};
> a[i].x = Math.floor(Math.random() * 1000);
> a[i].y = Math.floor(Math.random() * 1000);
> }
>
> var sum = 0;
>
> var start = (new Date()).valueOf();
>
> for(var i = 1; i< 1000000; i++) {
> var prev = a[i-1];
> sum += Math.sqrt((a[i].x - prev.x) * (a[i].x - prev.x) + (a[i].y -
> prev.y) * (a[i].y - prev.y));
> }
>
> var end = (new Date()).valueOf();
>
> console.log(end - start);
>
> ============================================
>
> There was no special tuning for Erlang and Node, both using the latest versions.
> But "arith_speed:test(1000000)." from Erlang console and "node
> test.js" have given me very different results: about 413 milliseconds
> for Erlang and 124 milliseconds for Node. So, the difference was about
> 4 times! I tried to change the total number of points, and the overall
> result remained the same.
>
> Both Erlang and V8 (Google's engine that is used by Node) use IEEE
> 754-2008 implementation, so that's not about float type
> representation. So, for now I have several probable explanations:
>
> 1. I've done something wrong and my tests suck (but that may mean that
> the difference in performance may be even more significant)
> 2. Erlang uses type overflow check on each computation to determine if
> it's time to switch from smallint to bigint.
> 3. Some more reasons that I don't know about or don't consider.
>
> Also, I'm still not sure if this kind of test is good for arithmetics
> comparison. On one side, it uses only pretty basic operations
> (summing, multiplying and square root) but on the other side it may
> involve some special computation mechanisms for Erlang that may slow
> it down.
>
> So, any help in this research is very appreciated. I understand that
> this involves another platform too, but since Erlang appeared to be
> slower I want to start from it first.
>
> Thanks in advance.
>
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