Erlang: Who uses it for games?

ingo.schramm <>
Thu Jul 8 09:54:16 CEST 2010


Great! So many Erlang gamers out there!

Somebody told me, a Battlestar Galactica browser game is backed up by
an Erlang engine.

On Jul 8, 2:05 am, "Richard O'Keefe" <> wrote:
> On Jul 8, 2010, at 4:27 AM, Nicholas Frechette wrote:
>
> > hand optimize code which will require C++/assembly) and not so much  
> > on the
> > PS3 where you may get a hard time using the SPUs from erlang (as I'm
> > guessing the VM won't run on them out of the box and you might have  
> > to spend
> > considerable time to get erlang processes to run on SPUs (feasible I'm
> > sure)).
>
> It's not clear that it _is_ feasible in any interesting sense.
> The SPUs are essentially numeric vector engines.  They have 128
> registers, each 128 bits wide; loads are only 128 bits (16 bytes)
> and stores are only 128 bits (16 bytes).  Memory is byte addressed
> and addresses are 32 bits, but the 2009 manual talks about 256 kB.
>
> One could imagine SPU _nodes_ doing vector crunching that Erlang
> processes running on the PPU communicated with as if Erlang.  But
> Erlang would not be the language of choice for programming SPUs.
> (An APL dialect would be ideal, or Fortran 95.)
>
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