[erlang-questions] reverse engineering beam files / obfuscation ?
Sat Feb 13 00:32:40 CET 2010
Just as much as it is possible to reverse engineer any machine code.
You need time, patience, and an exact knowledge of how the compiler
works and how the machine is defined. A game developers conference a
few years ago there was a presentation of how it could be done, even
on how you could get past encrypted object files. No, this was not a
"how to" lecture but more an example of the difficulties in trying to
protect your game.
On 12 February 2010 09:18, Kay Kay <> wrote:
> If I were to release a commercial erlang based app , with compiled beam
> files, would it be possible to reverse engineer it . If that were the case -
> any possible suggestions to prevent / obfuscate the same.
> K K.
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