[erlang-questions] erlang-questions Digest, Vol 17, Issue 41
Joel Reymont
joelr1@REDACTED
Thu Oct 9 22:38:14 CEST 2008
On Oct 9, 2008, at 7:31 PM, John Haugeland wrote:
>> For example, if each of your player processes has a handle to each
>> other
> player process, spin up a process for a given match instead, and
> give the
> player processes a hook to that and nothing else.
How does this work? Can you elaborate a bit?
> Bang: 7/8 or so savings
> on PID space, and probably a significant speed increase despite the
> extra
> messaging, since you're going to get so many more correct branch
> predictions
> and cache wins.
And how do you measure cache wins and branch predictions with Erlang?
Thanks, Joel
--
wagerlabs.com
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