[erlang-questions] erlang-questions Digest, Vol 17, Issue 41

Joel Reymont <>
Thu Oct 9 22:38:14 CEST 2008


On Oct 9, 2008, at 7:31 PM, John Haugeland wrote:

>> For example, if each of your player processes has a handle to each  
>> other
> player process, spin up a process for a given match instead, and  
> give the
> player processes a hook to that and nothing else.

How does this work? Can you elaborate a bit?

> Bang: 7/8 or so savings
> on PID space, and probably a significant speed increase despite the  
> extra
> messaging, since you're going to get so many more correct branch  
> predictions
> and cache wins.

And how do you measure cache wins and branch predictions with Erlang?

	Thanks, Joel

--
wagerlabs.com








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