[erlang-questions] card game about gen_fsm how to
Wed May 28 20:08:48 CEST 2008
gen_fsm provides the gen_fsm:send_all_state_event/2 API as a way to
send messages that should be handled the same in all states. It will
be handled in your Module:handle_event/3 callback.
On 28 May 2008, at 19:54, wenew zhang wrote:
> Dear All,
> i used a gen_fsm in a cards game, when gen_fsm-server in one
> status ,(just like 'SEND_CARDS'),of course,the gen_fsm hold many
> status like this,
> but whichever status the gen_fsm in, the client can send a force
> quit message to interrupt the current status,
> i have more than ten status,need i write ten+ quit message process
> in each status to fix this problem?
> that's very boring
> any simple solution to fix this?
> wenew zhang
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