[erlang-questions] Erlounge in San Francisco, 17-22 February
Tue Jan 22 00:27:07 CET 2008
Man, I wish I could get there. Maybe I can talk my boss into it, as
an R&D effort (I'm in the Salt Lake City area, myself).
I'm currently incubating an idea for a massively-multiplayer game/
company. As I've evaluated technologies, I'm convinced that Erlang
is my platform; now it is a matter of getting enough of the idea put
together (both in code and in business plan) to attract some funding.
Of course, that means I have to learn, learn, and learn some more. :)
On Jan 21, 2008, at 3:36 PM, Robert Virding wrote:
> On 20/01/2008, Bob Ippolito <> wrote:
> On Jan 19, 2008 4:52 PM, Travis Jensen <>
> > On Jan 19, 2008, at 9:27 AM, Robert Virding wrote:
> > >
> > > *Game Developers Conference which until recently has had very
> > > to do with Erlang, they're all C++ weenies.
> > So this piqued my interested. Does this imply that things are
> > changing in that regard?
> Well, there's at least one publicly known game server written in
> Erlang: Vendetta Online. One is better than zero :)
> That's the one I meant, and one is definitely better than zero. :-)
> Unfortunately, though I work with games I am not in a position to
> either write them or really influence in what they are written. I
> work with military procurement, mainly keeping track of the (serious
> and military) side of the games industry. While we have done some
> development it has not been scratch but modding existing games
> engines (Unreal Tournament). Look at http://youtube.com/watch?v=3vfm7hyj-xg
> for a short film of it. Or search for "foreign ground". Also
> unfortunately we don't do the work ourselves, it's procurement so we
> order from industry and someone else has all the fun. :-)
> We're using Erlang to run an ad network for Flash games (amongst other
> things), and some of us will be at GDC as well.
> Definitely hope to meet you there.
You should read my blog; it is more interesting than my signature.
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