[erlang-questions] Why is Erlang what it is?
Bruce Fitzsimons
bruce@REDACTED
Fri Dec 15 02:09:02 CET 2006
Serge Aleynikov wrote:
>
> Frankly, where I think static typing is advantageous is in code
> refactoring. The compiler with static checking helps a lot at fixing
> all inter-dependencies when types are being modified.
I think this has been litigated ad nauseum on other languages. The other
perspective is that static typing is a strait-jacket -- you're forced
into naming/namespaces to be able to differentiate the types properly
(and you are doing it "properly" right, making new types where
required?). You get rigid interfaces and you *have* to change all your
code. You start getting version dependencies and/or misleading variable
names if you don't change the type name, and if you change the type name
all your code needs to be recompiled. Lose/lose in my book.
I've used the (c++) compiler to detect these changes before, which I
think is the approach you're referring to. It depends on the language,
but just make sure you don't do anything dirty anywhere, and watch out
for the implicit conversions and C legacy (int/pointer equiv,
signed/unsigned ignorance, et al).
Being able to add a new element to a tuple being thrown around the place
is quite nice. It makes the coupling looser and allows less rigidly
defined interfaces. You risk your code dying, but then that is where
your definition and change-control over the interfaces becomes
important. Static typing doesn't take away the need to do this, and I
think it becomes a crutch to avoid doing it in a lot of circumstances
("Hey the compiler will take care of it").
For my part I think the difference between static and dynamic typing is
a personality thing, do you want to have the (I think false) sense of
security that all your code clicks together like Lego and enjoy the
overhead of maintaining types everywhere, or do you want to focus on the
job at hand and rely on skill and post-analysis to deflect errors.
Relying on skill is a hard thing to justify if you come from the "it is
a computer, and therefore we should make things provably correct"
mindset, but if you come from the craftsman/engineering side it makes
more sense. I'm starting the programming is art/craft/science flamewar
again too...
Your mileage will inevitably vary. Refactoring with the cool new tools
that update all type info at once probably is easier, but I'm not
convinced that they encourage people to think about the consequences of
their actions -- they appear much like global search&replace and
copy/paste which I find to be the beginning of the slippery slope to
sloppy errors.
Bruce
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