Changing Code

Sean Hinde Sean.Hinde@REDACTED
Mon Aug 12 19:18:37 CEST 2002


> >- Is the flexibility of being able to change any module at any
> > time (even in production code) worth more to you than the
> > speed of the code?
> 
> For many simple, core modules, I don't need code updates at all.  For
> example, Wings3D has vector and matrix modules.  In practice, 
> those rarely
> change.  And since they're such fundamental modules, it would 
> be nice to tag
> them somehow as "doesn't need to support code changing," if 
> it resulted in a
> notable performance increase.

In these cases it could be possible to use the igor re-factoring tools as
part of the build process to make a huge temporary single source file which
can be compiled with full "in module" compiler optimisations.

Sean



NOTICE AND DISCLAIMER:
This email (including attachments) is confidential.  If you have received
this email in error please notify the sender immediately and delete this
email from your system without copying or disseminating it or placing any
reliance upon its contents.  We cannot accept liability for any breaches of
confidence arising through use of email.  Any opinions expressed in this
email (including attachments) are those of the author and do not necessarily
reflect our opinions.  We will not accept responsibility for any commitments
made by our employees outside the scope of our business.  We do not warrant
the accuracy or completeness of such information.




More information about the erlang-questions mailing list