Changing Code

Sean Hinde <>
Mon Aug 12 19:18:37 CEST 2002

> >- Is the flexibility of being able to change any module at any
> > time (even in production code) worth more to you than the
> > speed of the code?
> For many simple, core modules, I don't need code updates at all.  For
> example, Wings3D has vector and matrix modules.  In practice, 
> those rarely
> change.  And since they're such fundamental modules, it would 
> be nice to tag
> them somehow as "doesn't need to support code changing," if 
> it resulted in a
> notable performance increase.

In these cases it could be possible to use the igor re-factoring tools as
part of the build process to make a huge temporary single source file which
can be compiled with full "in module" compiler optimisations.


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