Mon Aug 12 19:18:37 CEST 2002
> >- Is the flexibility of being able to change any module at any
> > time (even in production code) worth more to you than the
> > speed of the code?
> For many simple, core modules, I don't need code updates at all. For
> example, Wings3D has vector and matrix modules. In practice,
> those rarely
> change. And since they're such fundamental modules, it would
> be nice to tag
> them somehow as "doesn't need to support code changing," if
> it resulted in a
> notable performance increase.
In these cases it could be possible to use the igor re-factoring tools as
part of the build process to make a huge temporary single source file which
can be compiled with full "in module" compiler optimisations.
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