etk demo: mines
Ulf Wiger
etxuwig@REDACTED
Mon Sep 17 12:07:51 CEST 2001
I don't know who feels responsible for the "mines" example of
etk, but here goes:
I just thought I'd run through it quickly to see if it'd be a
good example of graphics programming in Erlang, but the darn
thing trapped me in what seemed to be a mines counting bug. Of
course I couldn't let it go without trying to find the bug...
After a while (too long), I realised that there was another row
of mines below the lower bound of the window!
The following diff makes the game a lot easier to play:
etxuwig@REDACTED > diff tkmines.erl old/tkmines.erl
65c65
< tk:wm([geometry, W, "300x330+100+200"]),
---
> tk:wm([geometry, W, "300x300+100+200"]),
I will bluntly assume that the 30 pixels were stolen by the menu
bar.
/Uffe
--
Ulf Wiger tfn: +46 8 719 81 95
Senior System Architect mob: +46 70 519 81 95
Strategic Product & System Management ATM Multiservice Networks
Data Backbone & Optical Services Division Ericsson Telecom AB
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