a funny one.
Fri Sep 22 00:22:13 CEST 2000
At 04:18 PM 9/21/00 +0200, wrote:
>what if any of these instance of charaacters would be a processes, sending
>to some game engine, and receiving it, maybe also from peer sprites ?
>any prediction if it would hold ? can we imagine some 200 sprites walking
>around, animated by 200 processes ?
I've thought about this, being a professional game programmer. The trick
here is that games seem to have much going on at once, but there's a
definite serial nature to it all. Contrast that to a web server, which is
handling hundreds of separate, simultaneous transactions. Is there much
benefit to using lots of small processes if everything ends up being lock
and step in the end? I'm not sure. It depends on the game.
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