See external documentation: wxGraphicsMatrix.
This class is derived (and can use functions) from:
wxGraphicsObject
concat(This::wxGraphicsMatrix(), T::wxGraphicsMatrix()) -> ok
getNativeMatrix(This::wxGraphicsMatrix()) -> ok
invert(This::wxGraphicsMatrix()) -> ok
isEqual(This::wxGraphicsMatrix(), T::wxGraphicsMatrix()) -> bool()
isIdentity(This::wxGraphicsMatrix()) -> bool()
rotate(This::wxGraphicsMatrix(), Angle::float()) -> ok
scale(This::wxGraphicsMatrix(), XScale::float(), YScale::float()) -> ok
translate(This::wxGraphicsMatrix(), Dx::float(), Dy::float()) -> ok
set(This::wxGraphicsMatrix()) -> ok
Equivalent to set(This, []).
set(This::wxGraphicsMatrix(), Options::[Option]) -> ok
Types:
Option = {a, float()} | {b, float()} | {c, float()} | {d, float()} | {tx, float()} | {ty, float()}
transformPoint(This::wxGraphicsMatrix()) -> {X::float(), Y::float()}
transformDistance(This::wxGraphicsMatrix()) -> {Dx::float(), Dy::float()}