This is the object that defines name scopes, names must be unique within a naming context. Objects may have multiple names and may exist in multiple naming contexts. Name context may be named in other contexts and cycles are permitted.
The type NameComponent
used below is defined as:
-record('CosNaming_NameComponent', {id, kind=""}).
where id
and kind
are strings.
The type Binding
used below is defined as:
-record('CosNaming_Binding', {binding_name, binding_type}).
where binding_name
ia a Name and binding_type
is an enum which
has the values nobject
and ncontext
.
Both these records are defined in the file CosNaming.hrl
and it
is included with:
-include_lib("orber/COSS/CosNaming/CosNaming.hrl").
There are a number of exceptions that can be returned from functions in this interface.
-record('CosNaming_NamingContext_NotFound', {rest_of_name, why}).
-record('CosNaming_NamingContext_CannotProceed', {rest_of_name, cxt}).
-record('CosNaming_NamingContext_InvalidName', {}).
-record('CosNaming_NamingContext_NotFound', {}).
-record('CosNaming_NamingContext_AlreadyBound', {}).
-record('CosNaming_NamingContext_NotEmpty', {).
These exceptions are defined in the file CosNaming_NamingContext.hrl
and it
is included with:
-include_lib("orber/COSS/CosNaming/CosNaming_NamingContext.hrl").
bind(NamingContext, Name, Object) -> Return
Types:
NameContext = #objref
Name = [NameComponent]
Object = #objref
Return = ok
Creates a binding of a name and an object in the naming context. Naming contexts that are bound using bind() do not participate in name resolution.
rebind(NamingContext, Name, Object) -> Return
Types:
NamingContext = #objref
Name = [NameComponent]
Object = #objref
Return = ok
Creates a binding of a name and an object in the naming context even if the name is already bound. Naming contexts that are bound using rebind() do not participate in name resolution.
bind_context(NamingContext1, Name, NamingContex2) -> Return
Types:
NamingContext1 = NamingContext2 =#objref
Name = [NameComponent]
Return = ok
The bind_context function creates a binding of a name and a naming context in the current context. Naming contexts that are bound using bind_context() participate in name resolution.
rebind_context(NamingContext1, Name, NamingContex2) -> Return
Types:
NamingContext1 = NamingContext2 =#objref
Name = [NameComponent]
Return = ok
The rebind_context function creates a binding of a name and a naming context in the current context even if the name already is bound. Naming contexts that are bound using rebind_context() participate in name resolution.
resolve(NamingContext, Name) -> Return
Types:
NamingContext = #objref
Name = [NameComponent]
Return = Object
Object = #objref
The resolve function is the way to retrieve an object bound to a name in the naming context. The given name must match exactly the bound name. The type of the object is not returned, clients are responsible for narrowing the object to the correct type.
unbind(NamingContext, Name) -> Return
Types:
NamingContext = #objref
Name = [NameComponent]
Return = ok
The unbind operation removes a name binding from the naming context.
new_context(NamingContext) -> Return
Types:
NamingContext = #objref
Return = #objref
The new_context operation creates a new naming context.
bind_new_context(NamingContext, Name) -> Return
Types:
NamingContext = #objref
Name = [NameComponent]
Return = #objref
The new_context operation creates a new naming context and binds it to Name in the current context.
destroy(NamingContext) -> Return
Types:
NamingContext = #objref
Return = ok
The destroy operation disposes the NamingContext object and removes it from the name server. The context must be empty e.g. not contain any bindings to be removed.
list(NamingContext, HowMany) -> Return
Types:
NamingContext = #objref
HowMany = int()
Return = {ok, BindingList, BindingIterator}
BindingList = [Binding]
BindingIterator = #objref
The list operation returns a BindingList with a number of bindings upto
HowMany from the context. It also returns a BindinIterator which can be used to
step through the list. If the total number of existing bindings are less
than, or equal to, the HowMany
parameter a NIL object reference
is returned.
One must destroy the BindingIterator, unless it is a NIL object reference, by using 'BindingIterator':destroy(). Otherwise one can get dangling objects. |